Farkle
Push your luck against one opponent in this intense dice duel where every roll could earn you big points or bust completely. One wrong decision separates the winner from the loser.
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What You'll Need
About This Game
A push-your-luck dice game where players roll six dice, scoring combinations and deciding whether to risk their points for more or bank what they have.
How to Play
What You Need
- 6 dice
- Paper and a pencil for the scores
- A cup to roll from helps, but it is optional
Setup
Each player rolls one die. High roll goes first. Write both names on the score sheet. Agree on the scoring table before the first roll. Farkle has more house rules than any dice game we know, and arguing over a straight in the middle of a game is no fun.
How a Turn Works
- Roll all six dice.
- Look for scoring dice or combinations. If nothing scores, you have farkled. Your turn ends with zero for the turn.
- Set aside at least one scoring die or combination. You may set aside more, but you do not have to.
- Decide. Bank the points you set aside this turn and end your turn, or roll the remaining dice for more.
- If you roll again and nothing scores, that is a farkle. You lose every point you set aside this turn. Your banked score from earlier turns is safe.
- Hot dice. If all six dice end up set aside as scorers, roll all six again and keep adding to the same turn total. You may bank instead.
Combinations only count when they come up in a single throw. Two 1s set aside on your first roll plus a third 1 on the next roll are three single 1s, worth 300. They are not three of a kind.
Scoring Table
- Single 1: 100 points
- Single 5: 50 points
- Three 1s: 1,000 points
- Three 2s: 200 points
- Three 3s: 300 points
- Three 4s: 400 points
- Three 5s: 500 points
- Three 6s: 600 points
- Four of a kind: 1,000 points
- Five of a kind: 2,000 points
- Six of a kind: 3,000 points
- Three pairs: 1,500 points
- Straight 1-2-3-4-5-6: 1,500 points
- Two triplets: 2,500 points
A lone 2, 3, 4 or 6 scores nothing. Only 1s and 5s score as single dice.
Getting on the Board
Many tables make you score at least 500 points in one turn before you can bank anything. Until you do, you keep rolling until you pass 500 or farkle. After your first bank, any amount can be banked.
Winning
The first player to reach 10,000 points starts the last round. The other player gets one more turn to beat that total. Highest score wins. If the scores are tied after that turn, play another full round.
Two-Player Notes
Farkle is written for 2 or more players. Two works fine and plays faster. The first player gets first crack at 10,000, so alternate who starts across games.
Strategy Tips
- With 6 dice in hand, the farkle chance on a roll is about 2 percent. With 3 dice it is about 28 percent. With 1 die it is 67 percent. Bank when you are down to two dice unless you are far behind.
- Do not set aside every scoring die by reflex. Keeping a lone 5 in play to roll four dice instead of three is often worth more than 50 points.
- If your opponent sits at 9,000, stop playing safe. Roll for hot dice.
Variations
- Four, five and six of a kind as double, quadruple and eight times the three-of-a-kind value. Six 1s then pay 8,000, or win the game outright under some house rules.
- Straight worth 2,500 or 3,000 instead of 1,500. Three pairs worth 500, 750 or 2,000.
- Four of a kind plus a pair worth 1,500.
- Three farkles in a row costs you 1,000 points. Some tables say 500.
- No opening threshold. Or a threshold on every turn, 300 or 350, before you may bank.
- Welfare. You must land on exactly 10,000. Overshoot, and the points from that turn go to the player with the lower score.
- Toxic twos. Four or more 2s in one roll wipe out your whole score, not just the turn.
Where to Buy
History & Background
Farkle's exact origins are unknown, but similar dice games have been played for centuries. The push-your-luck mechanic of setting aside scoring dice and risking the rest appears in numerous traditional games worldwide.
The game goes by many names: Farkle, Farkel, 10000, Zilch, Hot Dice, and dozens of regional variants. Each community often has its own "official" scoring rules passed down through generations.
The name "Farkle" may come from the phrase "getting farkled" (going bust), though folk etymology suggests various origins. The game was trademarked in 1996, though the underlying game is public domain.
Farkle experienced a resurgence in popularity with mobile gaming apps in the 2010s. The simple rules combined with genuine strategic decisions (when to stop rolling) have kept it popular for casual family play and competitive tournaments alike.
Learn More
Rules & How to Play
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1 linkFrequently Asked Questions
Can you play Farkle with 2 players?
Yes, Farkle can be played with 2 players. It's a great choice for couples and pairs.
How long does Farkle take to play?
A typical game of Farkle takes about 20-40 minutes. This can vary based on players' experience level and how quickly decisions are made.
What do you need to play Farkle?
To play Farkle, you need: 6 dice, and Paper and pencil for scoring.
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