Regicide
Battle royal enemies with a standard deck in this tense 20-minute cooperative card game where every decision matters and communication is key—but you can't show your hand.
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What You'll Need
About This Game
A cooperative card game where two players work together to defeat 12 enemy royals (J, Q, K of each suit). Play cards strategically to deal damage while managing enemy attacks.
How to Play
What You Need
- A standard 52-card deck. No Jokers for two players.
Setup
- Pull out the 12 face cards. Shuffle the 4 Kings face down into a pile. Shuffle the 4 Queens and put them on top. Shuffle the 4 Jacks and put them on top of those. This is the Castle deck.
- Flip the top card of the Castle deck face up. That Jack is the current enemy.
- Shuffle the 40 cards left, 2 through 10 plus the 4 Aces. This is the Tavern deck.
- Deal 7 cards to each player. 7 is the hand limit for two players.
- Leave space for a shared discard pile. Either player may go first.
Enemies
- Jack: 20 health, attacks for 10
- Queen: 30 health, attacks for 15
- King: 40 health, attacks for 20
How a Turn Works
- Play one card face up in front of you, or yield. The number on the card is its attack value. Aces count 1.
- Resolve the suit power. Powers are mandatory.
- Deal damage equal to the attack value. Add it to all damage already dealt to this enemy. If the total reaches the enemy's health, the enemy is defeated.
- If the enemy survives, it hits you. Discard cards from your hand with a total value at least equal to its attack. If you cannot reach the number, you lose. An empty hand after paying is fine. Then your partner's turn begins.
Suit Powers
- Hearts, heal. Shuffle the discard pile, count out cards face down equal to the attack value, and slide them under the Tavern deck unseen. The rest go back face up.
- Diamonds, draw. You draw one card, then your partner, alternating until the cards drawn equal the attack value. A player holding 7 is skipped. An empty Tavern deck ends the draw with no penalty.
- Clubs, double damage. An 8 of Clubs deals 16.
- Spades, shield. Reduce this enemy's attack by the value played. Spades stack across both players and last until the enemy falls.
Each enemy is immune to the power of its own suit. A Diamond against the Jack of Diamonds still deals damage, but nobody draws.
Defeating an Enemy
- Put the enemy in the discard pile. If the damage total hit its health exactly, put it face down on top of the Tavern deck instead. You may draw it later. In hand a Jack counts 10, a Queen 15, a King 20, with its suit power.
- Move every card played against that enemy to the discard.
- Flip the next Castle card.
- The player who landed the killing blow skips step 4 and starts a fresh turn against the new enemy right away.
Combos and Companions
- You may play 2, 3 or 4 cards of the same number together if they total 10 or less. Every suit power in the set fires at the combined value.
- An Ace, called an Animal Companion, can be played alone or paired with any one other card, including another Ace, but never in a same-number combo. It adds 1 and its suit power fires at the pair's full value. A same-suit pair fires its power once. An 8 of Diamonds plus the Ace of Clubs draws 9 cards and deals 18 damage.
- When Hearts and Diamonds fire together, heal first, then draw.
Yielding
Say "yield" and skip straight to step 4. You may not yield if your partner yielded on their last turn.
Winning
Defeat all 12 enemies, ending with the fourth King, and you both win. You both lose if either player cannot pay an enemy's attack, or cannot play a card or yield on their turn.
Two-Player Notes
Two players use no Jesters and a hand size of 7. Do not tell or hint what is in your hand. "I have two cards left" is fine. Hinting at suits is not.
Strategy Tips
- Aim for exact kills. A recycled Jack of Clubs is a 20-damage card.
- Spend Spades early against Kings. A 20-point attack empties a 7-card hand fast.
History & Background
Regicide is a modern card game created by Nathaniel Levan and published in 2020, representing a clever evolution of traditional solitaire and trick-taking games. The designer's innovation was transforming a standard 52-card deck—one of the most accessible gaming materials available—into a cooperative battler experience. This accessibility proved revolutionary; by requiring no special components, Regicide democratized cooperative card gaming and introduced the genre to players who might otherwise never discover it. The game's rapid adoption in the tabletop gaming community demonstrated a hunger for meaningful two-player cooperative experiences that didn't demand extensive rulebooks or expensive expansions.
The game's design philosophy directly challenges the solitary nature of traditional card solitaire games. Rather than playing against yourself or a passive deck, Regicide positions players as true partners against a dynamic opponent, with each royal enemy presenting escalating challenges. The suit-based power system—Hearts healing, Diamonds drawing, Clubs dealing doubled damage, and Spades shielding—elegantly mirrors playing card iconography while creating strategic depth. This thematic integration of card properties into mechanics elevated Regicide beyond simple novelty into a genuinely strategic experience.
Since its release, Regicide has become a cultural touchstone in the modern board game renaissance, beloved for its elegant balance of accessibility and strategic complexity. It has inspired competitive tournaments, fan-created difficulty variants, and widespread discussion about cooperative game design. The game's existence on standard playing cards makes it arguably one of the most portable and shareable cooperative games ever created, allowing friends to experience meaningful teamwork anywhere cards can be found. Its continued popularity underscores the enduring appeal of cooperative play and strategic collaboration between two evenly-matched partners.
Learn More
BoardGameGeek
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1 linkFrequently Asked Questions
Can you play Regicide with 2 players?
Yes, Regicide works great with 2 players. The game is well-suited to a duo and you'll have a fantastic time together.
What changes when playing Regicide with 2 players?
With 2 players, Regicide plays smoothly — the main difference is a more direct, head-to-head dynamic. You'll interact more closely with your opponent, which can make each round feel more personal and strategic.
How long does Regicide take to play?
A typical game of Regicide takes about 20-30 minutes. This can vary based on players' experience level and how quickly decisions are made.
What do you need to play Regicide?
To play Regicide, you need: Standard 52-card deck. That's it — no special equipment required.
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